If not for limitations imposed by the Game Boy Advance's hardware-fuzzy (though well-composed) music, a lack of graphical effects, and a much smaller castle compared to Symphony of the Night-it might have a serious shot at usurping its big brother. Aria of Sorrow wasn't the first game to follow 1997's Symphony of the Night, but it was the first subsequent Castlevania game to understand what made Alucard's PlayStation outing such a masterpiece.Īria of Sorrow still sits in the upper tier of Castlevania's pantheon. This week marks the 15th anniversary of Castlevania: Aria of Sorrow for the Game Boy Advance. Check back every Monday as we share our thoughts on the news as well as our favorite game music, movies at the box office, and more. Starting Screen is the USgamer staff's weekly column. ![]() See more articles like this in our Starting Screen archive. ![]() Starting Screen is our weekly column featuring news, commentary, and music to help you get over your case of the Mondays.
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